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Brawlers Guild: From a Raid Leader’s Perspective

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Kurby, my raid leader, gnome tank with an aggro complex, also my husband, brings today’s post to you.  He is into the Brawler’s Guild and, since I am not (yet), I thought I would have him talk about from his perspective.  If you have any questions about the Brawlers Guild, feel free to ask in the comments and I will prod him until he answers them!

Hi I’m Kurby, here for a guest posting about the new Brawlers Guild.

I think this new feature Blizz came out with is probably one of the smartest things they have ever done.  Bear with me on this for a min, and hopefully I can make you see why something so simple could drastically change a person’s play style, and remember this is from a Warrior standpoint so ranged might have a different view on some parts.

I thought I was a pretty dang good player before I joined the Brawlers guild. I thought, this will be cake and I will sail through as I do most other content.  Between a decent tank set and second wind, I thought I was invincible.  So turns out it’s really hard to do these fights as a tank…the DPS requirement isn’t bad but you still need to do more than face roll, but for the first couple fights, or honestly the first 3 ranks, it’s more about not standing in the bad shit then great DPS.

BRUCE:  Blizz has created a new wow MEME here, you walk in to the Arena and the Chants of BRUCE BRUCE BRUCE immediately tell you this place is going to be fun.  He is the first fight and he sets a tone for the rest of the event.  He is simple by design:  do not stand in front while he cast his frontal cone.  Yeah easy enough for some but in the heat of the moment with your heart pounding and everyone is watching you as the pressure builds.  Also you’ve been standing around watching others fail miserably were you now stand, you know the enrage timer is coming you can see the fire building below your feet, and then woopsy  a little too slow and Brucey noms your face.

No second chances, no oh I barely survived, these fights leave no room for error.  But that is what is amazing about the design, there not hard fights by WoW standards, simply don’t stand in front while he cleaves, don’t stand in fire, avoid tornadoes  avoid the bosses charge, kill the correct mob.  All things we should know how to do, but have become jaded by wows hand holding.  Welp the cut the cord kicked us out of the nest, das boot, and reality is a well…you know.

One more thought on the Guild, and I’ll use Feng as good example.  In the Feng the Accursed encounter phase three one person gets a giant glowy bubble of doom that kills all other around you, simple enough to not run into the group when the call to collapse for the AOE comes out, so WTF mate, why do people still run in?  Because we know healers will save us? Our Raid leader will see us flinch and scream over vent GTFO and save us from a wipe? So how does this compare to the brawlers fight, personal accountability, if you screw up in the Bruce encounter you die plain and simple, you killed yourself, no question, you burn up in a fiery death because you didn’t DPS enough no one else fault.

To kinda bring it all back around, Blizz really has made something amazing that really could be game changing for everyone, so if you can afford it check out the Brawlers guild, it could be a great wake-up call.  I can honestly say I have not had the heart pounding experience that I did the other night… since Vanilla PVP, it really can be a great experience.


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